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Sunday, April 02, 2006

Listening to: The me of you (Stairway to Heaven OST)

Argh, the gaming bug has bitten me hard and I'm currently at the point that if I dun finish my current feitish A.K.A Fatal Frame III, I can jolly well look forward to a many sleepless nights. I just came back from a 6 hour long PS2 marathon from Carl's place.
Today was certainly odd; where my gaming need reigned supreme and making-out became secondary, a distant memory. :P

F-F: Final Fantasy. BBBLLLEEEHHH!

so last century.

F-F: Fatal Frame. *knowing grin* Now we're talking.

To those who have not yet discovered the joy of gaming, be it PS2, Xbox or com... Fatal Frame may perhaps be one of the more distinguishable and adrendaline-pumping games that has been created up to date.
It steers clear from maniacal chain attack killings, like CS, Halo and Warcraft. Wearing out thumbs are really not my thing, and neither is mindless slaughtering. It is RPG(role-playing) and it takes heart. The story plot is one that is long and intriguing, tho sometimes gets monotonous, still makes u wanna find out more.

In a nutshell; fatal frame and its predecessors focus round a severly haunted location (in this case, III is a mansion) and the idea is to find out the whole idea of the story. As u explore deeper into the annals of it, u are armed with an ancient camera which u have to take pictures of the spectures to eliminate them. On top of that, u have to navigate yr way out of a series of confusing mazes and countless rooms.

Fatal Frame III rocks. Period. The graphics were nothing short of spectacular, which was nothing surprising from other works of Jap animators. What I liked about this was the characters were able to move considerable fluidly; tho when attacks rained, it was somewhat cumbersome to dodge or evade.

Anothing to rave is the sound effects and the angles of POV . GOOD LORD were they scary; from the haunting lullably of the 'Sleeping Priestess' to the heart-stopping thumping cacophony as u approach to a high-level ghost. Loved it tht when ever a hostile apparition starts to appear, lines and blurring of the scene happens, like from an old movie. Adds much to the authencity of the game.
The POV angling was flawless; unlike Final Fantasy and etc, it cuts from many different points, such tht as u are playing it seems tht u are also watching a horror movie at the same time. It does just stop at a single position and constantly switches so as to give clearity for attacks and better viewing.

But its definitely not for the faint-hearted. The boyfren was kinda momentarily traumatised after, so yeah.

hee...anybody willing to sponsor me a PS2 anytime soon? :P:P:P

12:44 AM


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credits

Leave the credits here, do NOT remove it.
Images: Bijoue
Brushes: JC.net, FM.net, MP.org
Textures: Float, FM.net
Inspired: KE.net